目前體驗了30個小時,玩到第三章開頭。
這次補丁修復了大量提前試玩版中的bug和不合理的地方,對於新玩家來說,大大提升了養成的體驗。黑曜石還是很聽社區反饋的。
1.2.2版本更新說明
使用deepseek機翻
大家好!
1.2.2版本補丁已上線,根據大家的反饋,此次更新帶來了一系列修復和改進。從崩潰與任務修復,到遊戲玩法調整和用戶界面更新,我們處理了一些社區反饋的問題,旨在讓大家擁有更優質的遊戲體驗。
一如既往,如果大家遇到其他問題或有新的反饋,請及時告知我們,感謝大家的支持!
社區反饋問題修復
裝備品級差異反饋及懲罰/獎勵機制更新
將品級懲罰系統從固定的品級對品級規則變更爲基於玩家裝備與敵人品級(及子品級)的動態規則。現在,僅當品級差距達到 ±4 級時,品級差異規則纔會生效。
二級敵人在被低品級武器擊中時,現在會有一個小的受擊動畫,而不是毫無反應。
當玩家武器品級與敵人相近時,降低了傷害減免效果。
大幅減少了同伴提醒玩家需要更好護甲和/或武器的頻率。
升級材料不再能賣給商人,以免造成升級困難。我們正在計劃一個長期解決方案,實現從商人處回購材料。
缺失的NPC
在特定情況下,部分NPC未出現在應有的位置。保存並重新加載遊戲可使他們回到正確的位置。我們很快會推出一個徹底解決該問題的方案,屆時無需保存和加載遊戲。
任務與探索修復
當玩家獲得阿德拉甘之心後,德萊姆根林中空地的荊棘將會消失,避免玩家被困在裏面。
即便玩家之前遇到食人魔塔拉兩次刷新的bug,藥劑師格里斯卡現在也能正確與玩家對話,推進《不合時宜的結局》任務。
新增了一個系統,當玩家加載存檔時,如果關鍵角色之前缺失並阻礙了任務進度(包括大使希爾加德和觀察者魯尼德),該角色將重新出現。
同伴與NPC優化
在戰鬥中復活同伴時,他們現在可恢復至最大生命值的 75%,而非 50%。
提高了同伴的初始生命值,以增強他們在戰鬥中的生存能力。
商人與經濟系統
黎明海岸碼頭的商人現在除了出售“普通”裝備外,還提供“精良”裝備。
崩潰與重大問題修復
移除了對可破壞物體釋放“腐蝕虹吸”技能時的崩潰風險。
優化了遊戲通過徑向菜單暫停時視覺特效的資源處理,防止罕見的內存泄漏和崩潰問題。
任務與區域設計優化
修復了絞根之地阻擋玩家的隱形碰撞體。
防止玩家意外衝進絞根之地的不合理區域,避免任務進度受阻。
敵人現在在熔岩管的橋樑上移動更加一致。
如果玩家在與瑙基交談前收集齊所有徽章,《初次遭遇敵人》任務現在能正確推進。
如果玩家在此前完成了足夠的目標,在翡翠階梯主線任務結束後,現在可以完成《鋼鐵意志》任務。
如果玩家在開始《最後一杯酒》任務後返回與考瓦交談,考瓦現在能正確回應。
離開納庫·特德克時與賈塔的對話,在加載存檔的相關對話前,現在能穩定觸發。
更新了《探尋生命之地》任務條件,允許玩家在黎明海岸與任務發佈者交談前,從後續區域開始該任務。
更新了《女士守祕》任務流程,通過交際花開始任務、獲取貨物再與朱利亞娜交談後,任務日誌中的任務現在能正確完成。
總督伊格納西交出間諜的選項現在只能觸發一次,而非可重複觸發。
在最終區域與首領對話時,選擇“讓我再考慮一下”選項後,對話不再過早結束。
爲最初退出但想重新考慮的玩家增加了領袖 conclave(決策會議)的額外結局選項。
調整了翡翠階梯特蘭頓賞金附近的環境美術,防止賞金戰利品無法獲取。
此前環境內容中缺失的配音臺詞現在能正確播放。
系統與遊戲玩法改進
“復仇之種”召喚的生物,其生命值和傷害現在能正確隨等級提升。
單手武器的招架附魔現在能按預期生效。
玩家釋放的團隊增益效果現在只作用於同伴,而非召喚生物。
凱在使用“無畏飛躍”技能在空中時使用“不屈防禦”,不再會卡住。
同時渲染多個敵人的傷害數字時,幀率得到提升。
商店補貨時,物品隨機化機制得到改善。
法杖的爆炸技能現在能正確播放視覺和音效。
優化了戰鬥結束後同伴的動畫邏輯。
優化了福爾賈山頂的過渡效果。
修復了被其他角色遮擋的物體和NPC交互不一致的問題。
最終boss戰前加載存檔時,控制器不再震動。
修復了池塘金幣交互的問題。
增加了存檔失敗的錯誤代碼。
改善了特定對話中角色的視線方向。
音頻優化
納庫·凱貝爾的過場動畫現在能正確播放音效。
通過徑向菜單進食現在有音頻反饋。
增大了沃迪卡的配音音量。
包含語音成分的技能,玩家語音播放更加穩定。
探索時音樂強度等級之間的過渡效果得到改善。
結束幻燈片播放時,音樂能以預期音量播放。
視覺與美術修復
更新了旗幟矮人的服裝細節層次(LOD),減少動畫過程中的穿模現象。
恩古努船長的脖子現在與頭部正確融合。
鋼鐵絞殺者士兵缺失的手重新出現。
提升了Xbox Series X性能模式下的陰影質量。
用戶界面(UI)與控制優化
雲端傳輸提示框現在在超寬顯示屏上能正確居中顯示。
Xbox雲端傳輸對話框按鈕在懸停於按鈕下部時不再快速抖動。
初始閃屏現在能正確支持中文字符。
交互提示彈出更加可靠。
離開遊戲再返回後打開徑向菜單,不再觸發暫停菜單。
非英語語言下,《最後一杯酒》任務日誌中移除了多餘的英文字符。
雲存檔界面現在默認選中推薦選項。
原文
Hey everyone!
Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we’ve addressed several community-requested issues to make your experience even better.
As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support!Community-Requested Fixes
Updates to Equipment Tier difference feedback and penalties/bonuses:
Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
Reduced damage reduction when player weapons are closer in tier to an enemy.
Significantly decreased how often companions comment about player needing better armor and/or weapons.
Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
Missing NPCs
In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.
Quest & Exploration Fixes
The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).
Companion & NPC Improvements
Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
Starting health of companions has been increased to help with their viability in combat.
Merchants & Economy
Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear.
Crashes & Major Issues
Removed chance to crash when casting Corrosive Siphon on destructible objects.
Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.
Quest & Area Design
Fixed invisible collision blocking the player in Strangleroot.
Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
Enemies now navigate the bridges of the lava tubes more consistently.
First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
Kowha now responds correctly if the player returns to them after starting One Last Drink.
Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
Previously missing voice-over lines in ambient content now play correctly.
Systems & Gameplay Improvements
Seeds of Vengeance summons now scale correctly with health and damage.
One-handed weapon Parry enchantments now function as intended.
Party buffs from the player now correctly target companions only, instead of summoned creatures.
Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
Improved frame rate when rendering damage numbers on multiple enemies at once.
Improved item randomization when restocking shops.
Blast ability for wands now plays the correct visual and sound effects.
Improved logic for animations on companions at the end of combat.
Improved transitions on the top of Mt. Forja.
Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
Controllers no longer rumble when loading a save before the final boss fight.
Fixed issues with pond coin interactions.
Added error codes for save game failures.
Improved where characters are looking during certain conversations.
Audio Improvements
Cutscene in Naku Kebel now properly plays sound effects.
Eating food from the radial menu now provides audio feedback.
Increased volume of Woedica’s voiceover audio.
Player voice now plays more consistently for abilities with vocal components.
Improved transitions between music intensity levels when exploring.
Music during the end slides now plays at the intended volume.
Visual & Art Fixes
Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
Captain Ngunu’s neck is now properly merged with his head.
Steel Garrote Soldiers have re-grown their missing hands.
Improved shadow quality on Xbox Series X Performance Mode.
User Interface (UI) & Controls
Cloud transfer prompt is now properly centered on ultrawide displays.
Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
Initial splash screens now properly support Chinese characters.
Interaction prompts pop up more reliably.
Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
Removed unintended English characters in the One Last Drink quest journal for non-English languages.
Cloud save UI now defaults to selecting the recommended option.
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