目前体验了30个小时,玩到第三章开头。
这次补丁修复了大量提前试玩版中的bug和不合理的地方,对于新玩家来说,大大提升了养成的体验。黑曜石还是很听社区反馈的。
1.2.2版本更新说明
使用deepseek机翻
大家好!
1.2.2版本补丁已上线,根据大家的反馈,此次更新带来了一系列修复和改进。从崩溃与任务修复,到游戏玩法调整和用户界面更新,我们处理了一些社区反馈的问题,旨在让大家拥有更优质的游戏体验。
一如既往,如果大家遇到其他问题或有新的反馈,请及时告知我们,感谢大家的支持!
社区反馈问题修复
装备品级差异反馈及惩罚/奖励机制更新
将品级惩罚系统从固定的品级对品级规则变更为基于玩家装备与敌人品级(及子品级)的动态规则。现在,仅当品级差距达到 ±4 级时,品级差异规则才会生效。
二级敌人在被低品级武器击中时,现在会有一个小的受击动画,而不是毫无反应。
当玩家武器品级与敌人相近时,降低了伤害减免效果。
大幅减少了同伴提醒玩家需要更好护甲和/或武器的频率。
升级材料不再能卖给商人,以免造成升级困难。我们正在计划一个长期解决方案,实现从商人处回购材料。
缺失的NPC
在特定情况下,部分NPC未出现在应有的位置。保存并重新加载游戏可使他们回到正确的位置。我们很快会推出一个彻底解决该问题的方案,届时无需保存和加载游戏。
任务与探索修复
当玩家获得阿德拉甘之心后,德莱姆根林中空地的荆棘将会消失,避免玩家被困在里面。
即便玩家之前遇到食人魔塔拉两次刷新的bug,药剂师格里斯卡现在也能正确与玩家对话,推进《不合时宜的结局》任务。
新增了一个系统,当玩家加载存档时,如果关键角色之前缺失并阻碍了任务进度(包括大使希尔加德和观察者鲁尼德),该角色将重新出现。
同伴与NPC优化
在战斗中复活同伴时,他们现在可恢复至最大生命值的 75%,而非 50%。
提高了同伴的初始生命值,以增强他们在战斗中的生存能力。
商人与经济系统
黎明海岸码头的商人现在除了出售“普通”装备外,还提供“精良”装备。
崩溃与重大问题修复
移除了对可破坏物体释放“腐蚀虹吸”技能时的崩溃风险。
优化了游戏通过径向菜单暂停时视觉特效的资源处理,防止罕见的内存泄漏和崩溃问题。
任务与区域设计优化
修复了绞根之地阻挡玩家的隐形碰撞体。
防止玩家意外冲进绞根之地的不合理区域,避免任务进度受阻。
敌人现在在熔岩管的桥梁上移动更加一致。
如果玩家在与瑙基交谈前收集齐所有徽章,《初次遭遇敌人》任务现在能正确推进。
如果玩家在此前完成了足够的目标,在翡翠阶梯主线任务结束后,现在可以完成《钢铁意志》任务。
如果玩家在开始《最后一杯酒》任务后返回与考瓦交谈,考瓦现在能正确回应。
离开纳库·特德克时与贾塔的对话,在加载存档的相关对话前,现在能稳定触发。
更新了《探寻生命之地》任务条件,允许玩家在黎明海岸与任务发布者交谈前,从后续区域开始该任务。
更新了《女士守秘》任务流程,通过交际花开始任务、获取货物再与朱利亚娜交谈后,任务日志中的任务现在能正确完成。
总督伊格纳西交出间谍的选项现在只能触发一次,而非可重复触发。
在最终区域与首领对话时,选择“让我再考虑一下”选项后,对话不再过早结束。
为最初退出但想重新考虑的玩家增加了领袖 conclave(决策会议)的额外结局选项。
调整了翡翠阶梯特兰顿赏金附近的环境美术,防止赏金战利品无法获取。
此前环境内容中缺失的配音台词现在能正确播放。
系统与游戏玩法改进
“复仇之种”召唤的生物,其生命值和伤害现在能正确随等级提升。
单手武器的招架附魔现在能按预期生效。
玩家释放的团队增益效果现在只作用于同伴,而非召唤生物。
凯在使用“无畏飞跃”技能在空中时使用“不屈防御”,不再会卡住。
同时渲染多个敌人的伤害数字时,帧率得到提升。
商店补货时,物品随机化机制得到改善。
法杖的爆炸技能现在能正确播放视觉和音效。
优化了战斗结束后同伴的动画逻辑。
优化了福尔贾山顶的过渡效果。
修复了被其他角色遮挡的物体和NPC交互不一致的问题。
最终boss战前加载存档时,控制器不再震动。
修复了池塘金币交互的问题。
增加了存档失败的错误代码。
改善了特定对话中角色的视线方向。
音频优化
纳库·凯贝尔的过场动画现在能正确播放音效。
通过径向菜单进食现在有音频反馈。
增大了沃迪卡的配音音量。
包含语音成分的技能,玩家语音播放更加稳定。
探索时音乐强度等级之间的过渡效果得到改善。
结束幻灯片播放时,音乐能以预期音量播放。
视觉与美术修复
更新了旗帜矮人的服装细节层次(LOD),减少动画过程中的穿模现象。
恩古努船长的脖子现在与头部正确融合。
钢铁绞杀者士兵缺失的手重新出现。
提升了Xbox Series X性能模式下的阴影质量。
用户界面(UI)与控制优化
云端传输提示框现在在超宽显示屏上能正确居中显示。
Xbox云端传输对话框按钮在悬停于按钮下部时不再快速抖动。
初始闪屏现在能正确支持中文字符。
交互提示弹出更加可靠。
离开游戏再返回后打开径向菜单,不再触发暂停菜单。
非英语语言下,《最后一杯酒》任务日志中移除了多余的英文字符。
云存档界面现在默认选中推荐选项。
原文
Hey everyone!
Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we’ve addressed several community-requested issues to make your experience even better.
As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support!Community-Requested Fixes
Updates to Equipment Tier difference feedback and penalties/bonuses:
Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
Reduced damage reduction when player weapons are closer in tier to an enemy.
Significantly decreased how often companions comment about player needing better armor and/or weapons.
Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
Missing NPCs
In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.
Quest & Exploration Fixes
The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).
Companion & NPC Improvements
Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
Starting health of companions has been increased to help with their viability in combat.
Merchants & Economy
Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear.
Crashes & Major Issues
Removed chance to crash when casting Corrosive Siphon on destructible objects.
Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.
Quest & Area Design
Fixed invisible collision blocking the player in Strangleroot.
Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
Enemies now navigate the bridges of the lava tubes more consistently.
First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
Kowha now responds correctly if the player returns to them after starting One Last Drink.
Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
Previously missing voice-over lines in ambient content now play correctly.
Systems & Gameplay Improvements
Seeds of Vengeance summons now scale correctly with health and damage.
One-handed weapon Parry enchantments now function as intended.
Party buffs from the player now correctly target companions only, instead of summoned creatures.
Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
Improved frame rate when rendering damage numbers on multiple enemies at once.
Improved item randomization when restocking shops.
Blast ability for wands now plays the correct visual and sound effects.
Improved logic for animations on companions at the end of combat.
Improved transitions on the top of Mt. Forja.
Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
Controllers no longer rumble when loading a save before the final boss fight.
Fixed issues with pond coin interactions.
Added error codes for save game failures.
Improved where characters are looking during certain conversations.
Audio Improvements
Cutscene in Naku Kebel now properly plays sound effects.
Eating food from the radial menu now provides audio feedback.
Increased volume of Woedica’s voiceover audio.
Player voice now plays more consistently for abilities with vocal components.
Improved transitions between music intensity levels when exploring.
Music during the end slides now plays at the intended volume.
Visual & Art Fixes
Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
Captain Ngunu’s neck is now properly merged with his head.
Steel Garrote Soldiers have re-grown their missing hands.
Improved shadow quality on Xbox Series X Performance Mode.
User Interface (UI) & Controls
Cloud transfer prompt is now properly centered on ultrawide displays.
Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
Initial splash screens now properly support Chinese characters.
Interaction prompts pop up more reliably.
Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
Removed unintended English characters in the One Last Drink quest journal for non-English languages.
Cloud save UI now defaults to selecting the recommended option.
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