絕地潛兵 V 1.000.102 更新補丁

省🐮:

降低了高難,大牛和泰坦的出現頻率,但是其他種類的蟲子更多了

刪除電子對抗debuff

大牛的頭部血量降低

若干bug修復

機翻:

超級地球的公民們,大家好。一個新的補丁來幫助你的努力即將到來。願超級地球給你勇氣

概述

今天的補丁是處理重裝終結者敵人的產卵率以及對付他們的可能。它還包含了一些UI元素的修復和崩潰修復。

平衡敵人:

在更高的難度上產卵的重裝目標的數量,特別是對終結者來說,一直是在線和內部的一個大討論點。其目的是讓團隊必須帶來某種形式的反坦克能力,但不是以前需要的程度。

爲此,我們降低了7級及以上難度的大牛和膽汁泰坦的產卵率。此外,我們降低了充電器和膽汁泰坦的產卵高峯風險。

請注意,我們已經改變了敵人類型的分佈,而不是降低難度。預計其他敵人類型將以更大的數量出現。

我們被社區的能力所謙虛,在我們的遊戲中找到像充電器“腿元”的東西,然而,把你的重型反坦克武器花在腿上,而不是明顯的弱點似乎與預期相反。我們沒有改變任何關於充電器的腿,但我們降低了大牛的頭部的健康。它現在應該在一個點上,從無後座力步槍或EAT-17的射擊立即殺死一個大牛。

不幸的是,上一個補丁的無記錄變化增加了EAT-17和無後座力步槍的穿甲能力,大牛現在應該更容易被裝備精良的團隊處理。

遊戲玩法

“電子對抗”操作修改器,它有機會給你一個隨機的策略而不是你輸入的,已經被刪除,以便重新工作,並將在未來的迭代中重新引入。我們發現這個修改器沒有足夠清晰地溝通,總體上造成了更多的挫折而不是興奮,以它目前的方式實現。這個變化是在1.000.100,但無意中從補丁說明中刪除。

修復

修復了幾個HUD / UI元素上的缺失文本。

修復了新聞視頻中幾個字幕/ VO不匹配。

修復了在遊戲中和部署任務時發生的各種崩潰。

已知問題當在Exosuit中使用刺激時,遊戲會崩潰。

當引發大爆炸時,天空可能會出現粉紅色的物品。

自動機Dropship似乎消失了,在被擊落後滑入。

從弧形武器射擊可能不會計入任務後統計數據。

玩家不能取消通過好友代碼加爲好友的其他玩家。

跨平臺好友邀請可能不會出現在好友請求選項卡中。

當通過PS5活動卡加入多人遊戲會話時,玩家可能無法選擇載入或返回飛船。

Exosuit可以用火箭摧毀自己,如果它在轉彎時開火。

文本聊天框顯示在提取過程中被電影信箱阻塞。

釋放卡爾伯格上尉

原文:

Good day citizens of Super Earth. A new patch to aid you in your efforts is coming in. May Super Earth give you courage

Overview

Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.

Balancing

Enemies:

The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed.

To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans.

Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead.

We are humbled by the community's ability to find things like Chargers “leg meta” in our game, however spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation.

We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger.

Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups.

Gameplay

"Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made

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