绝地潜兵 V 1.000.102 更新补丁

省🐮:

降低了高难,大牛和泰坦的出现频率,但是其他种类的虫子更多了

删除电子对抗debuff

大牛的头部血量降低

若干bug修复

机翻:

超级地球的公民们,大家好。一个新的补丁来帮助你的努力即将到来。愿超级地球给你勇气

概述

今天的补丁是处理重装终结者敌人的产卵率以及对付他们的可能。它还包含了一些UI元素的修复和崩溃修复。

平衡敌人:

在更高的难度上产卵的重装目标的数量,特别是对终结者来说,一直是在线和内部的一个大讨论点。其目的是让团队必须带来某种形式的反坦克能力,但不是以前需要的程度。

为此,我们降低了7级及以上难度的大牛和胆汁泰坦的产卵率。此外,我们降低了充电器和胆汁泰坦的产卵高峰风险。

请注意,我们已经改变了敌人类型的分布,而不是降低难度。预计其他敌人类型将以更大的数量出现。

我们被社区的能力所谦虚,在我们的游戏中找到像充电器“腿元”的东西,然而,把你的重型反坦克武器花在腿上,而不是明显的弱点似乎与预期相反。我们没有改变任何关于充电器的腿,但我们降低了大牛的头部的健康。它现在应该在一个点上,从无后座力步枪或EAT-17的射击立即杀死一个大牛。

不幸的是,上一个补丁的无记录变化增加了EAT-17和无后座力步枪的穿甲能力,大牛现在应该更容易被装备精良的团队处理。

游戏玩法

“电子对抗”操作修改器,它有机会给你一个随机的策略而不是你输入的,已经被删除,以便重新工作,并将在未来的迭代中重新引入。我们发现这个修改器没有足够清晰地沟通,总体上造成了更多的挫折而不是兴奋,以它目前的方式实现。这个变化是在1.000.100,但无意中从补丁说明中删除。

修复

修复了几个HUD / UI元素上的缺失文本。

修复了新闻视频中几个字幕/ VO不匹配。

修复了在游戏中和部署任务时发生的各种崩溃。

已知问题当在Exosuit中使用刺激时,游戏会崩溃。

当引发大爆炸时,天空可能会出现粉红色的物品。

自动机Dropship似乎消失了,在被击落后滑入。

从弧形武器射击可能不会计入任务后统计数据。

玩家不能取消通过好友代码加为好友的其他玩家。

跨平台好友邀请可能不会出现在好友请求选项卡中。

当通过PS5活动卡加入多人游戏会话时,玩家可能无法选择载入或返回飞船。

Exosuit可以用火箭摧毁自己,如果它在转弯时开火。

文本聊天框显示在提取过程中被电影信箱阻塞。

释放卡尔伯格上尉

原文:

Good day citizens of Super Earth. A new patch to aid you in your efforts is coming in. May Super Earth give you courage

Overview

Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.

Balancing

Enemies:

The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed.

To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans.

Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead.

We are humbled by the community's ability to find things like Chargers “leg meta” in our game, however spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation.

We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger.

Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups.

Gameplay

"Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made

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