终于可以玩了,《潜行者2:切尔诺贝利之心》1.01补丁已放出

《潜行者2:切尔诺贝利之心》1.01补丁已于29日晚上10点左右放出(约13G),从官方公布的长长的修复列表里,罗列出的修复问题还挺不少。

经过组内使用4年前2060显卡,被序章跳出问题折磨到无法游玩的小伙伴测试。虽然偶尔还是会遇到卡顿,不过到目前为止没有再遇到一次跳出,终于可以顺利游玩了。游戏进入后的加载渲染读条仍然存在,不过读条速度倒是快了一些。

先前同样无法顺利体验游戏的小伙伴现在可以更新一下补丁试试了。

也期待制作组可以如承诺中所说的那样,在后续的时间里对作品进一步完善了。

【机翻原文】

注意,潜行者。

感谢您自发布以来的热情和支持,这对我们来说非常重要。补丁1.0.1在PC和Xbox上都已上线。这是我们的第一个修复补丁,解决了650多个不同的错误和问题。以下是游戏的主要更新列表。

AI修复:

●固定了在主动排放期间在避难所附近卡住和死亡的NPC群体。

●修复了Burer可以从玩家手中掉落任何任务物品的问题。

●为Burer的“心灵感应”能力添加了缺失的音效。

●修复了NPC偶尔卡住和无法到达任务地点的问题。由于任务NPC的空闲行为,这可能导致无法与NPC交互或进入下一个任务阶段。

●修复了在长时间游戏过程中,中心和NPC密集的位置性能下降/潜在内存崩溃的问题。

●修复了NPC死后会移动到A姿势或开始飞行的问题。

●修复了NPC无法跟踪掩体中的目标是否被射击覆盖,从而导致他们向掩体射击的问题。

此外,还有20多个不同的人工智能问题。

优化修复:

●修复了玩家在观察时FOV中出现不可见的NPC/突变体的问题。

●修复了在某些相机角度无法渲染的火灾视觉效果。

此外,我们修复了大约100种不同的崩溃,包括潜在的内存泄漏和EXCEPION_ACCESS_VIOLATION问题。

音频和声音修复:

●修复了战斗结束时战斗音乐仍在播放的问题。

以及其他7个轻微的音频和声音错误。

平衡调整:

●武器和装甲维修成本降低。

●工件成本显著增加(销售收入增加)。

●大多数任务的金钱奖励从2倍增加到3倍。

●新手难度护甲和武器增益。

●在新手难度上,突变体的伤害适度降低(战斗平衡部分的突变体健康平衡变化更多)。

●新秀难度增加时,玩家武器的伤害降低23%。

●护甲耐久性提高12.5%。

●在较小区域的特定藏匿处为PTM添加了消声器附件。

●外骨骼的固定售价,现在售价更高。

●升级武器的固定售价。

●赫拉克勒斯重平衡消耗品:玩家速度减值被移除;增加了效果参数(现在玩家在消费后可以携带更多的重量)。

一些额外的小错误修复。

战斗平衡:

●减轻了一些任务物品的重量(包括扫描仪的重量)

●轻微重新平衡吸血者的伤害。

●降低吸血者的攻击防护等级(枪支造成的伤害更大)。

●在战斗之外,降低了助推器的生命值再生。

●控制器HP适度降低。

●燃烧器HP适度降低。

●野猪HP适度降低。

●肉体HP适度降低。

●头部射击对野猪的伤害改为身体伤害的100%。

●射击对野猪四肢的伤害增加。

●四肢射击对肉的伤害增加。

●显著增加武器近战距离。

●刀具近战距离略有增加。

游戏手柄输入:

●增加游戏手柄死区

人物:

●固定NPC模型上的眼睛和牙齿。

●NPC模型和动画的一些小修复。

过场动画:

●在最终过场动画中为电视显示添加了缺失的镜头。

●修复了开场过场动画中鹿的问题。

过场动画中还有20个不同的bug。

游戏设置和菜单:

●调整了着色器编译屏幕底部的不可读文本。

●修复了“Nvidia Reflex Low Latency”选项在游戏的后续引导中未保存的问题。

还有10个小问题。

可交互对象:

●修复了可破坏和可移动物体的物理问题,包括漂浮在空中的物体。

●修复了与SIRCAA内院玻璃门的交互提示,该提示导致通行受阻。

●修复了X-11实验室电梯中缺失的内门。

还有更多的小错误。

主要和次要任务:

解决了在特定条件下遇到的许多任务阻碍和错误。关键修复包括:

●修复了南丁格尔狩猎任务中与死去的盲狗之间缺失的互动。

●在“寻找,你会找到”任务中固定了不可完成的目标。

●修复了There and Back Again任务中的多个问题,包括无法找到工件的问题。

●在Haystack任务中的A Needle期间与Zotov解决了对话循环问题。

●修复了“以价格获得答案”任务中的进度障碍,包括发射后土匪和丢失重键项目的问题。

●修正了Hot on the Trail任务中NPC位置的任务标记。

●修复了“寻找向导”任务和“侧身骗局”任务中与门相关的问题。

●修复了在“就像过去的好日子”任务中过场动画未启动的问题。

●修复了洛多奇卡在“就像过去的好日子”任务期间在基特营地失踪的问题。

●修复了《就像过去的好日子》中洛多奇卡在给他带来发射器后表现得咄咄逼人的问题。

●现在可以在“最后一滴血”任务期间关闭洪水区的电力。

●修复了边缘任务中的多个问题,包括闲置的NPC、卡住的门和巨石攻击进程。

●修复了A小事故任务中的进度障碍,包括巴云项圈和锁门的问题。

●解决了“寻找过去的荣耀”任务中的绩效下降和令人困惑的目标。

●修复了真相愿景任务中的问题,包括NPC卡住和对话后进度受阻。

●解决了《危险访客》、《格雷的最后一次狩猎》和《永恒之光》任务中卡住的过场动画,并阻止了进展。

●纠正了NPC和敌人在《边界》和《逃离牢笼》任务中的产卵行为。

●调整了任务,如《Down Below,Budmo!》!,以及A Big Score,用于解决卡住的NPC、未对齐的标记和缺失的对话选项。

以及主线、支线任务和遭遇战中的大约120个其他问题。

开放世界体验:

●修复人形尸体上伸展或缺失的肢体。

●修复了缺失的快速行驶路线,包括前往Toastool混凝土厂的路线。

●解决了扬声器、快速旅行和NPC在不同地点(如科学家掩体和化工厂)的交互问题。

●调整竞技场任务中的敌对NPC行为,包括土匪战术和增加暴君战斗的弹药。

●纠正了“黑羊”和“自由之钥”任务中的任务进展。

大约有50个其他问题得到了解决。

玩家指南、装备和武器:

●修复了一个允许以高于实际成本的价格向交易者出售物品的错误。

●修复了与工件交互时PDA、库存和附件的输入阻塞问题。

●保存/加载后纠正了手电筒行为。

●解决了手榴弹类型选择、指南针标记重叠和任务标记缺失的问题。

●修复了武器和装甲升级效果的不一致,包括定价和升级逆转。

●改进了HUD行为,并延长了“下俯冲”任务期间“不归点”提示的持续时间。

●修复了玩家可以使用游戏手柄出售任务物品的错误。

大约有50个轻微的“异常”。

画外音和面部动画:

●恢复了Sava在Hot on the Trail任务和Mugwort在the Eternal Shining任务中丢失的面部动画。

●修复了“不让任何人离开”任务期间丢失的语音线路。

●校正了无线电呼叫效果,使NPC声音在通信过程中正确反映距离。

还有几件事已经解决了。

世界:

●修复了球体、军事基地和化工厂等不同位置的闪烁纹理。

●解决了移动问题,包括在“再次突破”和“艰难觉醒”等任务中被困在某些位置。

●纠正了某些区域的伪影生成点。

●修复了遭遇战中NPC的行为。

●在风暴天气期间调整音量,以改善音频平衡。

还有大约50个bug。

游戏和未来补丁的工作仍在继续。我们正在努力修复A-Life漏洞,这将在未来的补丁中得到解决。

请继续在论坛和社交媒体上分享您的反馈和意见。我们正在阅读评论,并注意到我们可以在未来的更新中改进的地方。如果您遇到任何不应该在区域内的“异常”,请向我们的技术支持中心报告。这将有助于我们调查您的特定情况并更快地实施修复:

https://support.stalker2.com/hc

非常感谢您在此期间的反馈、热情和支持。保持警觉,在区域见,跟踪狂!

【原文】

Attention, stalkers.

Thanks for your passion and support since the release, it is really important to us. The Patch 1.0.1 is live both on PC and Xbox. This is our first fix patch that addressed over 650 different bugs and issues. Here is the list of the major updates for the game.

AI fixes:

● Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.

● Fixed issue when Burer could drop any mission items out of the player's hands.

● Added missing sound effects for Burer’s 'Telekinesis' ability.

● Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.

● Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.

● Fixed issue when NPCs would move to A-pose or start flying after death.

● Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.

And other, more than 20 different issues with AI.

Optimization fixes:

● Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.

● Fixed fire visual effects that were not rendering at certain camera angles.

Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Audio & Sound fixes:

● Fixed issue when combat music was still playing while combat was finished.

And 7 other minor audio & sound bugs.

Balance adjustments:

● Weapons and armor repair cost is decreased.

● Significantly increased cost of artifacts (more revenue from selling).

● Money reward for most missions is increased from 2 to 3 times.

● Rookie difficulty armor and weapons buffs.

● Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).

● Damage to player's weapon is decreased by 23 percent on Rookie difficulty.

● Armor durability is increased by 12.5 percent.

● Added silencer attachment for PTM to specific stash on Lesser Zone.

● Fixed sell prices for Exoskeletons, they are now more expensive to sell.

● Fixed sell price of upgraded weapons.

● Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).

Some additional minor bugfixes.

Combat Balance:

● Reduced some mission items' weight (including weight of scanners)

● Slightly rebalanced Bloodsucker’s damage.

● Decreased Bloodsucker’s strike protection rank (more damage from guns).

● Reduced Boodsucker’s HP regeneration outside the combat.

● Controller HP is moderately reduced.

● Burer HP is moderately reduced.

● Boar HP is moderately reduced.

● Flesh HP is moderately reduced.

● Damage to Boar from headshots changed to 100% of body damage.

● Damage to Boar from shots to the limbs is increased.

● Damage to Flesh from shots to the limbs is increased.

● Significantly increased weapon melee distance.

● Slightly increased knife melee distance.

Gamepad Input:

● Increased gamepad dead zones

Characters:

● Fixed eyes and teeth on NPC models.

● Some minor fixes of NPC models and animations.

Cutscenes:

● Added missing footage to TV displays in the final cutscene.

● Fixed issue with deer animation in the opening cutscene.

And 20 other different bugs in the cutscenes.

Game Settings & Menus:

● Adjusted unreadable text at the bottom of the Shader Compilation screen.

● Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.

And 10 more minor issues.

Interactable Objects:

● Fixed physics issues with destructible and movable objects, including those floating in the air.

● Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.

● Fixed missing inner doors in the X-11 laboratory elevator.

And more minor bugs.

Main and Side Missions:

Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:

● Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt mission.

● Fixed uncompletable objectives in the Seek, and You Shall Find mission.

● Fixed multiple issues in the There and Back Again mission, including one where the artifact couldn’t be found.

● Resolved dialog loop with Zotov during the A Needle in a Haystack mission.

● Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.

● Corrected mission markers for NPC locations in Hot on the Trail mission.

● Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.

● Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.

● Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days mission.

● Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.

● It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission.

● Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression.

● Fixed progression blockers in the A Minor Incident mission, including issues with Bayun's collar and locked doors.

● Addressed performance drops and confusing objectives in the In Search of Past Glory mission.

● Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.

● Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining missions.

● Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.

● Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options.

And approximately 120 other issues within the main line, side missions, and encounters.

Open World Experience:

● Fixed stretched or missing limbs on humanoid corpses.

● Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.

● Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.

● Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.

● Corrected mission progression in the Black Sheep and The Key to Freedom missions.

And approximately 50 other issues were fixed.

Player Guidance, Gear, and Weapons:

● Fixed a bug that allows to sell items to the trader for more money that they actually cost.

● Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.

● Corrected flashlight behavior after saving/loading.

● Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.

● Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.

● Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.

● Fixed a bug where player could sell mission items using gamepad.

And approximately 50 minor “anomalies”.

Voiceover and Facial Animations:

● Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.

● Fixed missing voice lines during the Let No One Leave Unsatisfied mission.

● Corrected radio call effects so NPC voices properly reflect distance during communication.

And a couple more things are fixed.

World:

● Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.

● Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.

● Corrected artifact spawn points in some areas.

● Fixed NPC behavior during encounters.

● Adjusted voice volume during storm weather for improved audio balance.

And approximately 50 more bugs.

The work on the game and future patches continues. We are working on fixing the A-Life bugs, which will be addressed in future patches.

Please continue to share your feedback and opinions on forums and social media. We are reading comments, and noting things that we could improve in future updates. If you encounter any more “anomalies” that are not supposed to be in the Zone — report them to our Technical Support Hub. That will help us investigate your particular case and implement fixes faster:

https://support.stalker2.com/hc

Thank you so much for your feedback, passion, and support during this period. Stay sharp, and see you in the Zone, stalker!

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