《战神:诸神黄昏》已于11月9日正式推出,游戏中在安全屋门口出现的松鼠“拉塔托斯克”相比也给玩家们留下了深刻的印象,毕竟这位在前作中更像是阿特柔斯的一种能力存在。
Williams希望松鼠“拉塔托斯克”的存在是游戏流程中的轻松一刻,能有效调节诸神黄昏中压抑的剧情,这就是游戏中做出这个角色的原因。不过他还透露给这个松鼠配乐还是废了一番功夫,毕竟音乐要欢快一些和主题音乐风格差的比较远。
对于为什么在本作中将他实体、人格化,游戏总监“Eric Williams”给出了答案。他表示“我希望松鼠这个角色出现在游戏中,虽然团队认为必须削减掉这个角色,因为出场人物太多了。”松鼠“拉塔托斯克”是游戏中最幽默风趣的角色。
The God of War series, over its Greek and Norse eras, isn't exactly known for its humour and lightheartedness. While the Greek era was all about Kratos being angry while killing Gods, the latter has – as Odin succinctly put – also been about Kratos killing Gods, but while being sad about it. However, Kratos' travels through the Nine Realms have surely been a bit more cheery, in no small part thanks to his companions. While Mimir, the Huldra brothers, and even Atreus tended to lift the mood at times, Ragnarok introduced a character which some devs thought was a bit too much. Look back at every entry in the series, and try to remember the sheer magnitude of the foes that Kratos faced. Not once did he ever freeze in fear or confusion. Yet, when faced with a slightly large, one-eyed, talking squirrel, the Ghost of Sparta stopped dead in his tracks and just couldn't seem to comprehend this well-mannered, jolly, and cute furball. Ratatoskr, as we eventually learned, is the caretaker of Yggdrasil, and one of the most lighthearted characters in the entire series. Watching grumpy old Kratos trying to interact with him brings a moment of levity during the events of Ragnarok. RELATED: God Of War Ragnarok Director Rules Out Potential DLC However, director Eric Williams had to work hard to make sure he wasn't cut from the game. “I wanted this character in the game,” said Williams in an interview with GameInformer. “I wanted him to do these things and everyone was like, ‘We have to cut this. We have too many characters.’ And I was like, ‘No! He’s staying in the game.’” However, it wasn't easy for him to convince the rest of the team that Ratatoskr should stay. “That scene where he shows up? That was the one everybody was like, ‘Okay, are we going too far?’” Williams says. “Even the music director was like, ‘I don't even know what to do with the music here. This is so far away from God of War. We don't even have music written that will help this along!’ They had to go back and piece some stuff together for it because it was so foreign to what God of War is.”
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