《死亡岛2》总监:武器耐久并不苛刻,鼓励玩家旧换新

《死亡岛2》游戏总监David Stenton接受采访时谈到了本作的武器耐久度,并表示希望玩家能够多换武器。

他表示“我们对武器耐久并不苛刻,并不想让它成为幸存者模拟器或幸存者恐怖游戏,因此我们鼓励玩家更换武器,而不是修理武器。”

Stenton介绍到,随着玩家等级的提升,低等级的武器会越来越难用,如果到了10级还在用5级的武器,玩家可能会寸步难行。

外媒GameInformer的记者指出,在试玩过程中并没有感受到武器的耐久不够用,混乱且快速的战斗节奏下,没等到耐久用完就会换到下一把,哪怕是稀有武器玩家也完全不必省着用。

Weapon breakage can be a very annoying feature of the game if it happens too often, forcing you to regularly look for something to replace it. But the authors of the action Dead Island 2 do not see this setting as a punishment for the player, but see it as a tool to encourage diversity in weapon use. The developers spoke about this in an interview with reporters. Game Informer. According to the game director David Stanton, the authors of the action want to use weapon wear to motivate the user to return to the workbench and possibly buy a new zombie killer with modifications already installed on it. Or install the latter on your current weapon. Thus, the authors of Dead Island 2 motivate to get acquainted with something new, and do not punish the player for participating in clashes with zombies. Stanton argues that the developers do not make a survival simulator, and therefore there is no point in such “penalties”. That is why the authors deal with the weapon wear parameter in the game “not super hard”. The release of the game on PC and both generations of Xbox and PlayStation will take place on April 28. Earlier, the authors of the project told why they did not transfer the events of Dead Island 2 from Los Angeles. More on Aroged

更多游戏资讯请关注:电玩帮游戏资讯专区

电玩帮图文攻略 www.vgover.com