Steam 尖叫遊戲節(萬聖節)隆重開幕!

Steam一年一度的尖叫節(萬聖節)促銷於10月25號上午10點正式開啓,活動截止到11月1日上午10點,活動中有大量恐怖遊戲折扣,對恐怖遊戲感興趣得玩家千萬不要錯過。

此活動包含已有和即將推出的遊戲的折扣和試用版以及特殊的萬聖節主題遊戲玩法,用各種可怕驚悚的元素、揮之不去的可怖氛圍、萬聖節的歡鬧熙攘讓您的夜間噩夢(或是糖果桶)更讓人驚駭不已吧! 

所有與萬聖節相關的靈異、可怕、陰森的遊戲和遊戲內活動,都非常適合拿來參與此活動。

If you've ever been deep into an Overwatch fight completely unaware that half of your team died 15 seconds ago, I implore you to turn on a setting new to Overwatch 2 (opens in new tab). It's a distinct sound that plays when a teammate dies and having it on has already saved my bacon more than once. The sound itself is a familiar one for Overwatch veterans: a blaring, brief emergency siren that effectively communicates "oh god, back up, oh god." The alarm has been used in Overwatch for years to signify the death of teammates, but only in limited-time PvE events. Now it can be used in PvP, though it's off by default and easy to miss in the settings menu. Blizzard has appropriately named this setting "Play Sound When Teammate Eliminated". You'll find it at the very bottom of this first page of audio settings: Once it's on, you can basically stop worrying about the kill feed forever. It's been revelatory to unshackle from a small text feed that I frequently overlook and let the sound do the talking. I'm amazed at how quickly death alarms have improved my reactivity. It's now possible to stay focused completely on my aim or the person I'm healing and still instantly understand when teammates have died and we should fall back. Word of the handy new warning has slowly spread among friends and peers, and now everyone who's anyone is pro-death alert. Turns out the old way was slow and bad the whole time. This abrasive, unpleasant noise is pretty sweet. Here's the alarm in action, demonstrated by me repeatedly leaping off a cliff as Soldier 76 (sound on): You might be wondering about the similar setting above the teammate death alarm, "Play Sound When Enemy Eliminated". That one does what it says on the tin, but honestly, I can barely even hear it. It's a unique sound, but it's either too quiet or my brain decides to drown it out. That's fine by me—I'm more concerned with teammate notifications anyways, and I reckon it's already pretty obvious when we've wiped the floor with the competition and there's nobody left to shoot.

更多遊戲資訊請關註:電玩幫遊戲資訊專區

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