《死亡島2》總監:武器耐久並不苛刻,鼓勵玩家舊換新

來源:Aroged

點擊此處查看原文>>>

《死亡島2》遊戲總監David Stenton接受採訪時談到了本作的武器耐久度,並表示希望玩家能夠多換武器。

他表示“我們對武器耐久並不苛刻,並不想讓它成爲倖存者模擬器或倖存者恐怖遊戲,因此我們鼓勵玩家更換武器,而不是修理武器。”

Stenton介紹到,隨着玩家等級的提升,低等級的武器會越來越難用,如果到了10級還在用5級的武器,玩家可能會寸步難行。

外媒GameInformer的記者指出,在試玩過程中並沒有感受到武器的耐久不夠用,混亂且快速的戰鬥節奏下,沒等到耐久用完就會換到下一把,哪怕是稀有武器玩家也完全不必省着用。

Weapon breakage can be a very annoying feature of the game if it happens too often, forcing you to regularly look for something to replace it. But the authors of the action Dead Island 2 do not see this setting as a punishment for the player, but see it as a tool to encourage diversity in weapon use. The developers spoke about this in an interview with reporters. Game Informer. According to the game director David Stanton, the authors of the action want to use weapon wear to motivate the user to return to the workbench and possibly buy a new zombie killer with modifications already installed on it. Or install the latter on your current weapon. Thus, the authors of Dead Island 2 motivate to get acquainted with something new, and do not punish the player for participating in clashes with zombies. Stanton argues that the developers do not make a survival simulator, and therefore there is no point in such “penalties”. That is why the authors deal with the weapon wear parameter in the game “not super hard”. The release of the game on PC and both generations of Xbox and PlayStation will take place on April 28. Earlier, the authors of the project told why they did not transfer the events of Dead Island 2 from Los Angeles. More on Aroged

更多遊戲資訊請關註:電玩幫遊戲資訊專區

電玩幫圖文攻略 www.vgover.com